Poltava. Find tandems. 141 language exchange partners in Poltava looking to learn languages. Ahmed, 22. Poltava. Speaks Arabic. ... Ideal conversation exchange partner Native German and Italian folks, shining with positive vibes. My learning goals To be able to communicate in German, ... 1-room apartment specially for you! Everything new – repair, furniture, household appliances. The only one thing stay old – the price! The flat if located in one of the best places in Poltava close to Sunny Part, Local Lore Museum, for 10 minutes you can observe so-called “Khreschatyk” in Poltava with famous monument to galushka, lovers lane and the White Arbor! Battle of Poltava, (8 July 1709), the decisive victory of Peter I the Great of Russia over Charles XII of Sweden in the Great Northern War. The battle ended Sweden’s status as a major power and marked the beginning of Russian supremacy in eastern Europe. Poltava Sad Ltd is a medium-sized farm which cultivates grain, spices and vegetables in central Ukraine. Poltava-Sad group started out in 1994 as a small pumpkin farm with two hectares of land. Today, the farm rents over 9,000 hectares from 1,884 private landowners and rural dwellers. Participants dressed in embroidered shirts traveled on horses and in marriage. There were agency-singers and dancers. A biplane flew by, and soon several parachutists landed on the field. This is a traditional event during the big holidays in Poltava. Poltava is situated in the eastern part of Ukraine on the river Europe. Poltava a city in central Ukraine. It is the administrative center of the Poltava Oblast (province), as well as the administrative center of the surrounding Poltavskyi Raion (district) within the oblast. The city itself is also designated as its own separate raion within the oblast. The current estimated population is 313,400 (as of 2004).
Hello everyone! It has been a while since TW has made a game concentrated on gunpowder. With Three Kingdoms and Warhammer 2, I believe CA has all the capabilities of making an incredible 18th century game. Here are some of my ideas I hope an Empire 2 Total War game might implement in the future. (As a note: Many of the ideas I propose here are inspired or based from Europa Universalis IV). Diplomacy of War:
- Casus Belli: The 18th century is filled with formal declarations of war. I can’t think of a single Total War game where there has been a casus belli system; in other words a system where a nation should have a formal reason to declare war. In all previous games, the playeAI could just simply declare war with any random nation at a random point in time. I feel this old system of war might have worked for an ancient/medieval scenario, but cannot translate well for a game taking place in the 18th century. Casus Belli are very important in modern history, and thus the game should figure out a system where each nation should have a reason before declaring war. Like in EU4, a nation which declares war for no reason should have severe diplomatic, and internal stability consequences (like high unrest, loss of favor in the national leader, nations would get negative opinion modifiers etc…). Some Casus Belli that I could think of for an 18 century period are:
- Territory Dispute: This should require one nation to bordebe in very close proximity with another nation, and to have used Diplomats or Spies to gain claims or have historic claims on certain regions which border your nation. [Basically a conquest CB as used in EU4]
- Succession War: This should occur when the Monarch of one nation dies, and it’s succession is disputed,
- Trade War: This CB should be available to a nation whose trade routes are raided by privateers of another nation, or wishes to impose economic/ naval superiority to a rival nation.
- Imperialism: This CB should only be available to European nations who have reached a certain technology level. This CB should only be used against nations whose capitals reside outside of Europe and the Americas.
- Nationalism: This CB should be used in order to take provinces whose culture matches with your nation, but resides in a different country. For example: Venice can declare war against Austria using the Nationalism CB to gain the region of Tyrol which has Italian culture.
- Colonialism: This CB can only be used in the Americas against any nation which borders your colonies
- Reconquest: This CB should be used to take back territory that was previously conquered/taken away.
- Support Rebels: This CB entails supporting rebels economically (through espionage) before being able to intervene.
- Humiliation: This CB should be in response to an insult, the goal being to gain financial reparations and prestige. Gaining provinces would mean having diplomatic repercussions.
- War of Coalition: This entails many nations forming a coalition against a very aggressive nation, and should be used to limit the targeted nations expansion.
- Governments/nations who are designated as tribes, could maybe have the ability to declare war without casus belli. These may include Native American Tribes, Fetishist African Kingdoms, and Tribal Khanates in Central Asia.
- There are many potential CB’s one could list...
- Occupations: I feel the old system of annexing provinces once occupying it militarily should not be used in this game. Instead there should be an occupation system. Once a province is occupied by an army, the province should not be immediately annexed. Instead, the province should be represented by striped lines (as seen in EU4). If nation A occupies a province of nation B, Nation A cannot gain taxes or production from the province and should not be able to make buildings (since it is not properly annexed). Nation A should be able to use the local supplies, mercenaries, and food to re-enforce its armies. Nation A could loot/plundecommit atrocities and destroy buildings in the region, and could also spend some manpower to make a garrison in the province in order to pacify and protect the temporary holdings. Nation B will not gain taxes , food or production from the occupied region and won’t be able to use any action on the region. As a result from occupation, there should be some unrest, which could possibly lead to revolt (depending how severe the occupation is). After a peace treaty has been settled some or all of the provinces that have been occupied will be annexed by Nation A, and the rest of the occupied provinces (if there are any left) will be returned to nation B.
- Warscore: There should be a system which indicates if you are winning or losing a war. In this case, like in EU4, this system should be called ‘war score’. Players should gain warscore if they achieve the war goal written in the aforementioned casus belli. War score should also be gained by occupying as many enemy forts/provinces/cities, defeating enemy armies , having an overall stronger set of alliances, blockading ports, making your enemy exhaust all manpowefinances etc… The more warscore the player gains, the more willing the enemy nation will be to accept your demands in a peace treaty. Gaining more in a peace treaty than what was intended by the casus belli should have diplomatic repercussions. For Example if Venice used a Nationalism CB to take Tyrol from Austria, but instead takes Vienna, there should be some diplomatic consequences from other nations.
- Treaties: Treaties are of paramount importance in the 18th century. Treaties were used to represent the deals and negotiations between nations. These include ending wars, creating alliances, buying land/ resources, giving military access, etc… Three Kingdoms uses a negotiations system. This is a very good system which could easily be translated to represent treaties in an Empire 2 Total War game. When looking at ending wars, a peace treaty should make nations have a truce, and limit the amount of provinces/ gains a nation can take. One player shouldn’t be able to Conquer Russia in one war. This is not realistic. The treaty should only let the player annex a certain part of Russia. Thus, each province should have a value (based on population and how much the province is earning). A full victory in a war should only allow a designated value of provinces to be annexed. If a nation has a total amount of provinces whose total value is less than the designated value, (for example a small nation like Genoa), they can be annexed entirely. If a nation has a total amount of provinces whose total value is greater than the designated value, (for example a large nation, like Russia), they can only be partially annexed. Thus conquering a massive nation may entail many wars ( Something that would realistically fit).
- Coalitions: If a nation gains many expensive provinces in one war, it should increase the resentment of other nations and increase the chance of nations forming a coalition against them. A coalition should only be allowed to form if a nation has surpassed a certain limit of aggressive expansion; in other words ‘has expanded too fast’. This system should resemble the one implemented in EU4.
- Dynastic Elements: Royal marriages should be a way to increase the opinion of other countries. Each nation should have a limit to how many royal marriages they can have. A royal marriage should also implement some dynastic mechanics. Personal Unions and Succession wars marked a huge chapter in the 18th century. Thus, Certain Events, Death of Monarchs and Strong Diplomatic ties should allow nations to create unions. CA must make personal unions very difficult to be formed, and have a certain RNG element applied to it. I believe the EU4 system in Dynastic elements is very effective. Once a personal union is achieved, the junior partner (country vassalized) can be integrated at any time as long as liberty desire of that nation is low and has good relations with you.
- Man Power System/Force Limit: I think both Three Kingdoms and Thrones of Britannia headed toward the right direction by limiting the amount of armies one could recruit based on food. In most TW campaigns, even if I am a medium sized nation, I can fund large armies if I manage my economy well (Which isn’t really hard to do). Yet, I feel this breaks the immersion of the campaign sometimes. Thus a force limit system should be implemented. Based on your nations level/development you should have a limit to how many troops your nation can muster. Switzerland shouldn’t be able to have four full armies on the get go! Also there should be a manpower system where basically manpower signifies how many available reserves exist. These reserves replenish your troops. If you need 500 men to replenish your army, 500 men from your reserves will replace them. If you have 0 reserves your troops cannot be replenished and you cannot recruit units coming from your nation. This should be the danger of doing constant warring. Also manpower limit should be an incentive for players to use mercenaries which do not use your manpower pool to replenish, but instead use money.
- Limited Amount of Generals and Alliances: A system like in Rome 2 should continue, where each nation should have a limit to how many generals they have based on imperium level. Also, one should not be able to ally the whole world. Having a limit to let’s say 3 Alliances is a good system I believe. Allies should also not always be reliable, if they are displeased by your actions, fighting other wars, going through a crisis, etc...Your Allies should have the right to not join you if they deem so (the same applies for defensive wars except that it will also effect their diplomatic reputation).
- Privateers: Let's say the Navy is expensive to sustain. Maybe certain naval units/naval armies should have a privateer stance. In this stance they can raid rival/enemy trade routes and in return they gain a certain portion from the raided cargo. This means that you do not have to pay these privateers (since they are sustaining themselves through pirating), and you gain some income from the raids.
- Colonization/Trade Companies: I think colonization is difficult to replicate in this game (This is up to debate so please refute me if you think this is possible). Thus, all the provinces shown should be already occupied/colonized. Existing colonies should also be somewhat autonomous. They should be vassals which cannot be integrated. They should have the same color as your nation (maybe a different flag like New France), but be slightly more independent. This means that they can make their own armies, buildings and generally make their own internal decisions, but the overlord controls their diplomacy and can impose various policies (like taxes). The harsher and more centralized my policies are, the higher the chance of my colonies seeking independence is. Trade Companies were a big thing back then so I would be interested to see what mechanics CA can introduce with them.
- Trade/Blockade: Trade should be based on strategic ports and trade cities you control. The more trade routes and trade agreements you have access to, the more trade revenue you should get. Having access to resources, having a good navy, and maybe applying certain trade policies like tariffs or mercantilism should also increase your trade value. Your capital should be the most developed trade center, while your other coast/trade provinces should vary in their trade value based on their building level. On another note, this means that blockades should have a great economic impact. If you receive 50% of your trade from your capital trade centeport and an enemy nation blockades your capital, this means that you lose 50% of your national trade revenue and the enemy nation gains some income from the blockade. That is why war may severely impact nations and thus should be an incentive to develop your navy.
- Financial Problems/Loans/Bankruptcy: There should be a corruption system and an inflation system which should devalue and decrease your economy. There should also be a loan system where nations should have the ability to take loans and have to pay them back with interest (like in EU4). When all things seem desperate, the option of bankruptcy should be a terrible catastrophe. It should bring high corruption, high unrest, decrease your prestige, morale of armies, army desertion/attrition etc...
- Resources/Production: Resources should be key. All resources should be developed through buildings. Production should be another source of income. In addition, when a nation becomes the leading producer (Produces the most in the world) of a certain type of resource (For example, sugar, spices, grain, etc..) they should gain some bonuses from that resource. For example, if you are the nation who controls the most amount of sugar production in the world (let’s say 40%), you should gain a bonus modifier ie. + 10 population growth.
Potential Factions and DLC/FLC Factions:
- Prestige: Like in the original Empire Total War, prestige should be returned. It should determine if you are a great power. The more prestige you have the more bonuses one should have. Some bonuses could include increased morale, decrease in corruption, increase in diplomatic reputation and an increased chance in gaining personal unions. Prestige should be gained by winning wabattles, developing technology, having good reputation, etc...
- Scripted Events: I feel there should be more important random events. Famine, political instability, sudden riots, technological revolution, etc... should bring a more noticeable effect in the campaign. If there is an event where the price of food increases, there should be a visible impact on the economy of my nation. Also CA should include historical scripted events. These events can give some extra immersion and should fire when certain conditions are met. For example the Event “The War of Spanish Succession” should require the following conditions: Monarch of Spain to die before 1710 without an heir. As a result, Austria declares war on France for the Union of Spain. Other examples of Historical Events may include: Great Northern War, Rise of Fredrick the Great, American Revolution, Discoveries of Captain Cook, events which involve the impact of the early Industrial Revolution, events which involve the impact of the Enlightenment like the works of Rousseau, the rise of public discontent toward absolutism, and finally events which involve social revolution, like the French Revolution! There are many more events one could list.
- Holy Roman Empire: I won’t go into detail, but a system similar to EU4 should be implemented. Some HRE mechanics include: Electorate states who choose an Emperor, the emperor nation can take imperial actions/reforms which should affect all HRE nations, the Emperor should receive bonuses and should be called into defensive wars if a nation outside the HRE attacks a HRE nation.
- World Map: Lastly, I feel this game should be the largest map and most expansive map yet. It should involve all if not most of the world. I feel the map should stretch from China all the way to the edge of the Americas. Some Areas I believe should be hidden or be depicted as waste land are: American North West and Northern Mid West Regions, Tierra del Fuego and the Amazon in South America, The Entirety of the Pacific, Oceania, Indonesia, North East Siberia, Antarctica, Arctic Circle, a large portion of non-coastal Africa, and Japan. I know many may disagree with me here, but I feel it is best this way. Nations should be able to interact with places like Indonesia, Japan and Non Coastal Africa through trade ports (Like the ones used in the original Empire Total War). While Japan is quite developed in this time period, it also goes through a period of isolationism, allowing few Europeans to trade. Though the Japanese Shogunate is very interesting and would make for fun game-play, it would also require further detailed work from the developers (Anyways, Shogun 2 already exists…). Indonesia is a little complicated to recreate since it is composed of a mix of tribal settlements, un-colonized islands/territory, and Port Cities from Europeans. I think it is best to represent the Spice Islands through trade ports.
GreatBritain, France, Spain, Netherlands, Sweden, Prussia, Austria, Polish-Lithuanian Commonwealth, Russian Empire, Ottoman Empire, Maratha Confederacy, and USA (US should have a late starting date).
I would love to see a free American Revolutionary War campaign as seen in the first Empire Total War.
Masters of the Sea: Portugal, Pirates, Barbary States, (Denmark as FLC)
Muslim Empires: Mughal Empire, Safavid Empire, Omani Empire, (Morocco as FLC)
Italian States: Venice, Genoa, Papal States, Malta (Savoy as FLC)
German States: Bavaria, Saxony, Hanover, Switzerland (Hesse as FLC)
Asian Empires: Qing Empire, Dzungar Khanate, Korea, Kingdom of Mysore
Native American Nations: Pueblo Nations, Iroquois Confederacy, Cherokee, Huron Confederacy
African Kingdoms: Kongo, Benin, Ethiopia, Merina
East Indies: Ayuthaya, Toungoo Empire, Dai Viet, Cambodia
Campaign DLC Ideas: 30 Years War, Great Turkish War, English Civil War Potential Historical Battles:
Battle of White Mountain (30 Years War DLC required)
Battle of Breitenfeld (30 Years War DLC required)
Battle of Marston Moor (English Civil War DLC required)
Battle of Vienna (Great Turkish War DLC required)
Battle of Blenheim
Battle of Poltava
Battle of Fontenoy
Battle of Monongahela (Native American DLC Required)
Battle of Plassey (Muslim Empires DLC required)
Battle of Rossbach
Battle of Lagos
Battle of Bunker Hill
Battle of Long Island
Battle of Brandywine Creek
Battle of Chesapeake Bay
Battle of Valmy
These are just ideas. Please tell me what you think and share your own thoughts on what you want in a future Empire TW game!
I'LL START. Ohio State
- The British Empire
. The largest empire the world has seen, and one of the most powerful. There was a time when the British could take on just about anyone without the fear of losing. Of course, such power breeds arrogance, and if THE British Empire was known for anything, it was arrogance. Wealthy and powerful, the British Empire ruled the world. And then, bit by bit, their empire slipped away, and the balance of power began its shift away from England. Now the British are struggling with their new place as a state that, while important, does not have the influence, power, and relevance that it once possessed. Michigan
- The Ottoman Empire
. A small principality in Anatolia became one of the most powerful empires in the world, almost overnight (on a historical scale). In their heyday, their armies dominated those they went up against. As time went by they grew comfortable, and took their successes for granted. As powerful as they were in the Middle East, when they took their armies west they were met with defeat after defeat (Rose Bowl). Ineffectual rule and a too-late attempt at reform and modernization left them behind the rest of the world powers, and their lofty position became firmly planted on their historical success. This was truly solidified when the people of the Balkans defeated them in a war for independence. Small powers from the mountains brought one of the eminent world powers to defeat. Sound familiar? Michigan State
. Methodically and efficiently, Prussia incorporated the German states into itself. Once the little brother to the Holy Roman Empire, Prussia slowly and assuredly grew in power. With a surprisingly and non-proportionately powerful, disciplined army, Prussia took Europe by surprise. Where the hell did this powerful state come from? How did we not notice? Prussia and Germany certainly weren't this good before, so what happened? A stoic, imposing leader happened, who made it his mission to unite the German lands and become the sole power in Germany. Mark Dantonio, Otto von Bismarck, same dudes really. Penn State
- Mughal India
. In its first century of existence, the Mughal dynasty had just three rulers, which contributed to a long period of stability and success. The Mughals were rich; absurdly so. The Mughals were huge; they ruled over a diverse, populous area. The Mughals were powerful; they expanded across the Indian subcontinent, ruling more of India than any empire in the world but one (Britain). The Mughals were successful. And in the end, the success was to their detriment. Vassal states and landholders prospered and became rich, and they worked their influence within and expanded their power. We like to think that the British subjugated India, but make no mistake - Mughal India, first and foremost, was destroyed from within. Nebraska
- The Mongols
. The Mongols are something of an anomaly. Who would have ever guessed that bunch of tribes from the plains of bum-fucking-nowhere would have terrorized the known world? Probably few people, if we didn't know that it happened. But it did happen. Temujin, later known as Genghis Khan, united the Mongol Tribes and began a period of conquest that would create the largest empire that had ever been seen, and after his death his successors would take the empire to its height. They ran over their opponents, and when they suffered a loss, they would avenge it, leaving nothing in their wake. They went up against the world powers of their time, and they won. But nothing lasts forever. For the first time ever, at the Battle of Ayn Jalut, the Mongols advance was permanently halted by a southern power from an arid land, the Mamluks (this is a Texas reference). And from that day, the Mongols, while they had their successes, would wane in power as time went on. Wisconsin
. Russian history, it has been joked, can be effectively summed up in 4 words: "then it got worse." While it's true that the Russian people have faced mediocrity and oppression, both internal and external, to say it got worse continuously is facetious. Because Russia, as we all know, in recent history had its time as a superpower. This can largely be attributed to the efforts of one man, and his five year plan, Josef "Barry Alvarez" Stalin. Stalin transformed Russia into a world power, beyond anything it had achieved before. His successors maintained this power. However, in spite of their position, in later years they were unable to compete with the West (Coast). Now in the hands of a man who is popular at home, Russia may again rock the world. And they're all alcoholics. Iowa
- The Polish-Lithuanian Commonwealth
. Poland-Lithuania had a long history, and its power ebbed and flowed. Sometimes it was formidable, sometimes it wasn't. It was, by my money, your archetypal middling Medieval European power. It was part of a triangle of wars between Russia and Sweden. The Poles were notable for their formidable Winged Hussar cavalry, one of the most effective and dangerous rushing attacks back when cavalry were still relevant and not cursed by and Angry Poland-Lithuania Cavalry Hating God (APLBHG). You know, kinda how the tides have turned against Iowa running backs. Minnesota
. For a brief time, Sweden was a world power. Their military prowess and tactical abilities were unmatched. The Lion of the North was the name given to the Swedish king Gustavus Adolphus, arguably one of the best military commanders of world history. Another king, Karl XII, fought in the Great Northern War, wherein Sweden was attacked by a triple alliance of Denmark-Norway, the Polish-Lithuanian Commonwealth, and Russia. Karl XII defeated two of three, and then pushed into Russia, intending to take Moscow. Then in 1709, the Battle of Poltava occurred, and Sweden's days as a world power almost immediately came to an end. Northwestern
- The Umayyad Caliphate
. The people of the Arabian Peninsula, for a long time, were not particularly relevant on a global scale. Once in a while they would raid out, maybe snag a few victories, but the large powers, particularly the Sassanids and Eastern Rome, would put them in their place. Then a Prophet arose in the Arabian Peninsula, and a strange new religion was born. The Arabs took the Middle East by surprise and exploded onto the world stage, aided by a new found zeal and a powerful attack, and they expanded all the way to the western Ocean. Their newfound power was not to last, unfortunately, and the Umayyad Caliphate was overthrown by the Abbasids. The Umayyads settled into their role as a decent power in Iberia. Cordoba's Big Ten Team Illinois
. The French are, for various reasons, easy to make fun of. Nowadays they are considered weak and their military capability is the butt of jokes. However, until the second World War, France was a powerhouse. Go back earlier, and France was the preeminent power of the world. Did you know France has won more wars than any nation in history? No, you probably didn't. Because that was then, not now. Did you know Illinois has 5 claimed national titles? They were good back then. But that was then, not now. Did you know, outside of Michigan, Illinois has given Ohio State its most Big Ten losses? That, of course, was then, but not now. Purdue
. Egypt was one of the Cradles of Civilization, and Purdue is likewise the cradle of quarterbacks. Egypt has a long history, and it has, like Iowa, alternated between good and bad. Egypt is the home of many impressive feats of engineering. Many famous names have come from Egypt during its long history, from many different eras. Currently, Egypt is a dumpster fire of a country. Indiana
. In Ancient Egyptian records, there is mention of a land called Punt, located somewhere to the south of Egypt, that served as a trading partner to Egypt. Historians are still undecided on where Punt actually was. Or whether it actually existed. Likewise, you could say the same thing about Indiana football. That, and Punt is also the name of one of Indiana's signature plays. (Don't worry, Indiana, if this was basketball you'd be a real, known country. You'd be the Ottomans.) Maryland
. My friends and I once had a discussion about countries that peaked thousands of years ago. Greece was one of them. Greece was a regional power in its history. There was that time that a Greek (Macedonian but whatever) king conquered the known world. And then they peaked, and that was that for the Greeks. They were conquered. And then they went bankrupt. And now they're part of an organization of nations that is mercilessly run by the Germans. Poor Greece. Rutgers
. Before there were empires, Ancient Mesopotamia was comprised of city states. Then a man named Sargon had an idea: why not own more than one? Sargon, from his seat in Akkad (now lost) conquered the cities around him, creating what could be considered the world's first empire. Then he died, and his empire didn't last particularly long. Basically, that is what Rutgers (Buttgers?) is to college football.
Now you give it a try!
EDIT: What should I do next? Give me ideas cfb
and I just might do them!
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