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Gaarawarr's Guide to Ahghairon's Day - Year 2

2019.08.14 19:41 Gaarawarr Gaarawarr's Guide to Ahghairon's Day - Year 2

Last Updated: August 14th, 2019, at 9:22 pm PST - Updated Jim's info
Last Updated: August 14th, 2019, at 2:10 pm PST - Updated IndooOutdoor info
Last Updated: Initial Post
 

Event Introduction

Ahghairon's Day commemorates the birthday of Ahghairon, the first Open Lord of Waterdeep and founder of the Lords of Waterdeep. In his name, Lords toast Ahghairon and the Watchful Order, while guildmasters toast the Lords in Ahghairon's name, and common folk leave violets at the base of Ahghairon's Tower, the Plinth, and atop the altars of the House of Wonder.
As part of the festivities, the party is tasked with seeking out a Lord of Waterdeep who stepped down long ago. It seems like an easy request — but if it were easy, it wouldn't have come directly from the Open Lord of Waterdeep herself...
Ahghairon's Day runs from August 14th, 2019, thru August 26th, 2019, at Noon PST.
You can find the official Ahghairon's Day blog post here.
 

General Event Tips

Check out my Guide to Event Planning for basic Event information and ways to maximize your gains/efficiency. There is too much information to put here as this specific Event guide is long enough already.
 
Don't be afraid to ask questions in the comment section!
Good luck & have fun!
~ Gaar
 
Note: Event guides are always a work-in-progress and will update over time so check back frequently!
 

Year One Champion - Ishi Snaggletooth

You can read their official Champion Spotlight here.
Swaps with Jarlaxle, Stoki, and Paultin.
Good with: Non-humans
Class: FighteRogue
Race: Kobold
Alignment: Chaotic Good
Age: 27
Affiliation: None
 
Stats
STR 10
DEX 18
CON 16
INT 12
WIS 14
CHA 15
 
Bio: Ishi Snaggletooth hails from a warren of Kobolds living in the sewers under Baldur's Gate. Always the type to be more curious than careful, she accidentally stowed away on a ship headed to Port Nyanzaru. There, she met her dear friend, the Firbolg Littlefox. Often shunned by humans, Ishi hopes to prove herself as a true hero however she can. Ishi's biggest claim to fame is the defeat of the known swordsman, Hershel Von Saberburg, and since that day she's touted herself as a renowned duelist to anyone that'll listen to her.
 
Base Attack Speed: 6 seconds
Basic Attack: Quick Strike - Ishi attacks the front-most enemy a quarter second faster than anyone else.
Ultimate: Confidence Boost - For each non-human in the formation, Ishi's damage is increased by 100% for 15 seconds.
 

Interesting Abilities:

Monsters are People Too!: Increases Ishi's damage by 25% for each non-human champion in the formation.
Let's Find Some Treasure: Increases all gold found by 10% for every non-human champion adjacent to Ishi.

Specializations:

Group 1:
Wait For It!: For every 2 seconds that pass without a monster dying, increase all Gold found by 2% capping at 60%; resets on area change.
Clear 'em Out!: Increases all Gold found by 25% if there are less than 5 enemies on the screen.
Group 2:
Friend to Shorties: Increases Ishi's Damage by 100% for each Dwarf, Gnome, Halfling, Kobold, or Saurial Champion in the formation (additive).
Friend to Tall Monsters: Increases Ishi's Damage by 100% for each Arakocra, Dragonborn, Tiefling, Tortle, Githzerai, or Tabaxi Champion in the formation (additive).
Friend to Tall Folk: Increase's Ishi's Damage by 100% for each Elf, Firbolg, Half-Elf, Half-Orc, or Triton Champion in the formation (additive).
 

Equipment:

Slot 1: Rapier - Increases the damage of Ishi
Slot 2: Cape - Increases the damage of all Champions
Slot 3: Hat - Increases the effect of Ishi's Monsters are People Too! ability
Slot 4: IOU - Increases the effect of Ishi's Let's Find Some Treasure ability
Slot 5: Nub Ub the Mouse - Increases the duration of Ishi's ultimate attack
Slot 6: Pocket Soup - Reduces the cooldown on Ishi's Ultimate Attack
 

Feats:

First slot is available at 265 while the second is available at 1075.
Tavern Brawler: Increases the damage of Ishi by 30%
Selflessness: Increases the damage of all Champions by 10%
Grappler: Increases the damage of Ishi by 60%
Inspiring Leader: Increases the damage of all Champions by 25%
Lucky: Increases all Gold found by 25%
 

Level Upgrades:

  • 20 - Increases the damage of Ishi by 200%
  • 40 - Monsters are People Too!
  • 55 - Increases the damage of Ishi by 200%
  • 70 - Increases the damage of Ishi by 100%
  • 80 - Specialization 1
  • 90 - Increases the effect of Ishi's Monsters are People Too! ability by 200%
  • 110 - Increases the damage of Ishi by 200%
  • 120 - Ultimate
  • 130 - Increases the damage of Ishi by 300%
  • 145 - Increases the damage of Ishi by 200%
  • 160 - Let's Find Some Treasure
  • 170 - Increases the damage of Ishi by 300%
  • 185 - Increases the damage of Ishi by 300%
  • 200 - Increases the effect of Ishi's Monsters are People Too! ability by 200%
  • 210 - Increases the effect of Ishi's Wait for It! ability by 25%
  • 225 - Increases the damage of Ishi by 200%
  • 240 - Specialization 2
  • 260 - Increases the damage of Ishi by 200%
  • 280 - Increases the damage of Ishi by 200%
  • 300 - Increases the damage of Ishi by 200%
  • 325 - Increases the effect of Ishi's Monsters are People Too! ability by 200%
  • 345 - Increases the damage of Ishi by 200%
  • 350 - Increases the effect of Ishi's Let's Find Some Treasure ability by 50%
  • 365 - Increases the damage of Ishi by 200%
  • 390 - Ishi's Base Attack attacks 1 additional target
  • 405 - Increases the damage of Ishi by 200%
  • 430 - Increases the effect of Ishi's Monsters are People Too! ability by 200%
  • 455 - Increases the damage of Ishi by 200%
  • 480 - Increases the effect of Ishi's Specialization 2 choice by 100%
  • 495 - Increases the damage of Ishi by 200%
  • 500 - Increases the effect of Ishi's Wait for It! ability by 25%
  • 525 - Increases the damage of Ishi by 200%
  • 570 - Increases the damage of Ishi by 200%
  • 595 - Increases the effect of Ishi's Monsters are People Too! ability by 100%
  • 620 - Ishi's Base Attack attacks 1 additional target
  • 635 - Increases the damage of Ishi by 200%
  • 650 - Increases the effect of Ishi's Let's Find Some Treasure ability by 50%
  • 665 - Increases the damage of Ishi by 200%
  • 685 - Increases the damage of Ishi by 200%
  • 710 - Increases the damage of Ishi by 200%
  • 735 - Increases the damage of Ishi by 200%
  • 750 - Increases the effect of Ishi's Let's Find Some Treasure ability by 50%
  • 765 - Increases the damage of Ishi by 200%
  • 795 - Increases the effect of Ishi's Specialization 2 choice by 100%
  • 825 - Increases the damage of Ishi by 100%
  • 845 - Increases the damage of Ishi by 200%
  • 860 - Increases the effect of Ishi's Wait for It! ability by 200%
  • 885 - Increases the damage of Ishi by 200%
  • 925 - Increases the damage of Ishi by 200%
  • 960 - Increases the damage of Ishi by 200%
Ishi's current max upgrade level is 960
 

Formation & Mission Information

Once you complete the first mission, four more unlock including the Free Play. There is a new formation that holds 10 Champions. It has an Event-specific format that I've done my best to re-create below.
 
Back Row Fourth Row Third Row Second Row Front Row
O O
O
O O O
O O
O O
 
New Player Formation & Specializations:
Back Row Fourth Row Third Row Second Row Front Row
Makos - Dark Blessing Hitch - Charismatic
Bruenor - Shield Master
Jarlaxle - Leader of Bregan D'aerthe Calliope - College of Valor Nayeli - Oath of Vengeance
Asharra - Humans Minsc - Humanoid
Celeste - Life Domain Tyril - Wild Shape
This formation should get you through as a new player. If you have other options or think a different DPS is geared better, try it out and see what happens! For instance, you may want to put Jarlaxle as your DPS early, maybe even Hitch. Swapping DPS around like this can help you figure out what works best for you with your specific items.
 

Initial Mission: Reclaiming the Past (Ishi)

Cost: 25 Lute Strings
Complete: Level 50
Reward: Ishi Snaggletooth + whatever Azuth's Favor you earned
Info: No restrictions.
 

Second Mission: Memory Magic

Cost: 250 Lute Strings
Complete: Level 75
Reward: Gold Ishi Chest & whatever Azuth's Favor you earned
Info: Two slots in your formation are affected by a magical spell causing all of the bandits to fight for the Eye of Gruumsh spellcaster. These affected slots change every 15 seconds by moving to a random adjacent slot. Heroes in affected slots must concentrate on resisting the magic, so they are unable to attack and all their Formation Abilities are disabled.
Gaar's Notes: Pretty straightforward in that you'll be down 2 random Champs at any given time. This should be cake on Easy difficulty and probably doable on Fair difficulty since you only need to get to level 75. If you don't have decent GeaBlessings, just wait for it to show as Easy so as not to waste Tokens.
 

Third Mission: Orcs Among Us

Cost: 625 Lute Strings
Complete: Level 125
Reward: Gold Ishi Chest & whatever Azuth's Favor you earned
Info: One, two, or three Powered-up Orc Fighters spawn randomly with each wave. They have triple health, do triple damage, they do not drop any gold, and they do not count toward any quest progress.
Gaar's Notes: Unless you're experienced, you will want to wait until this shows as Easy difficulty so you can overlevel your DPS and your front line just in case they reach you.
 

Fourth Mission: No Humans Allowed

Cost: 1,250 Lute Strings
Complete: Level 175
Reward: Gold Ishi Chest & whatever Azuth's Favor you earned
Info: Ishi has been shunned by humans too many times, and for once she just wants them to see how it feels! You cannot use Human Champions in this variant.
Gaar's Notes: Welp, hope you don't rely on your Human Champs much. Just wait until it shows as Easy. Remember, you get nothing really for completing these super fast so take your time and farm Favor in the Free Play until it's a guaranteed completion on Easy.
Update: Depending on how many non-human options you have to swap in, this may be the hardest Event variant ever. DO NOT try this before it shows as Easy if you don't have enough Champs to fill all 10 slots and good geaBlessings. If you're missing multiple slots, test it in a Free Play first using the Champs you'd have available from level 1 to see if you can complete 175 with just those. If you can't do it in Free Play, you can't do it in the variant. I completed it easily with 2e10 Gold Find but I also had all 10 slots filled.
 

Free Play

Cost: 500-2500 Lute Strings
Complete: Level 50 to earn a random Ishi chest
Reward: See above + whatever Azuth's Favor you earned
Info: No restrictions.
 
 

Achievements:

Recruit Ishi - 1%
Recruit Ishi Snaggletooth, the Kobold Fighter
Finally Said It Right - 1%
Complete all three variants of the "Reclaiming the Past" adventure.
Fairest of all Kobolds - 1%
Obtain a piece of gear for each of Ishi's six equipment slots. (Ishi gear only comes from Ishi chests which are only available for free during the event or in a Time Gate.)
Ahghairon's Day - Extended Edition - 1%
Complete area 175 in the "Reclaiming the Past" free play.
Multicultural Leadership - 1%
Have Ishi be your top damage dealer in a formation containing at least 7 other non-humans.
 
 

Year Two Champion - Jim Darkmagic

You can read their official Champion Spotlight here.
Swaps with Minsc, Catti-brie, Farideh, and Black Viper.
Good with: Magic users
Class: Wizard
Race: Human
Alignment: Chaotic Neutral
Age: 41
Affiliation: Acquisitions Incorporated
 
Stats
STR 8
DEX 14
CON 10
INT 18
WIS 12
CHA 14
 
Bio: James Winifred Darkmagic III is the scion of a mysterious, multiplanar wizarding family. As an entertainer and purveyor of the 'Jim Darkmagic Experience,' the legendary mage can often be found in markets and town squares performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that follows him as a Chief Arcanist (and occasional arsonist) for Acquisitions Incorporated.
 
Base Attack Speed: 4.5 seconds
Basic Attack: Jim's Magic Missile - Jim attacks random enemies with his own brand of magic missiles.
Ultimate: Jim's Magical Maelstrom - Jim attacks all enemies with a showery shower of sparks.
 

Interesting Abilities:

Magic magic magic magic: Increase the damage of all Champions whose base attacks are magic by 50% (stacks multiplicatively) for each such Champion in the formation.
Wand of Wonder: Every 5 attacks, Jim uses their Wand of Wonder. It provides one of four random effects:
* Slow the target for 15 seconds. * Stun the target for 5 seconds. * Polymorph the target into an abyssal chicken with very little health or an armored mimic that drops more gold. (this effect cannot affect boss or special creatures). 
Fan Club: Increase Jim's damage by 50% for each Champion in the column in front of and behind them (stacks multiplicatively).

Specializations:

Darkmagic Cheer Squad: Increases the effect of Jim's Fan Club ability by 200%
Is There An Echo In Here?: Increases the effect of Jim's Magic magic magic magic ability by 100%
 

Equipment:

Slot 1: Wands - Increases the damage of Jim
Slot 2: Clasp - Increases the damage of Jim
Slot 3: Scroll - Increases the effect of Jim's Fan Club ability
Slot 4: Dove - Increases the effect of Jim's Magic magic magic magic ability
Slot 5: Robe - Buffs Jim's Ultimate Attack Damage
Slot 6: Gloves - Reduces the cooldown on Jim's Ultimate Attack
 

Feats:

First slot is available at 180 while the second is available at 895.
Adept: Increases the damage of Jim by 30%
Selflessness: Increases the damage of all Champions by 10%
Elementalist: Increases the damage of Jim by 60%
Inspiring Leader: Increases the damage of all Champions by 25%
Practiced Magic: Increases the effect of Jim's Magic magic magic magic ability by 40%
 

Level Upgrades:

  • 10 - Increases the damage of Jim by 200%
  • 15 - Magic magic magic magic
  • 30 - Increases the damage of Jim by 200%
  • 40 - Increases the effect of Magic magic magic magic ability by 100%
  • 50 - Increases the damage of Jim by 200%
  • 60 - Increases the damage of all Champions by 100%
  • 70 - Wand of Wonder
  • 80 - Increases the damage of Jim by 300%
  • 90 - Increases the damage of all Champions by 200%
  • 105 - Increases the damage of Jim by 300%
  • 120 - Fan Club
  • 130 - Increases the damage of Jim by 300%
  • 140 - Increases the effect of Magic magic magic magic ability by 200%
  • 150 - Increases the damage of Jim by 300%
  • 170 - Ultimate
  • 180 - Increases the effect of Jim's Fan Club ability by 300%
  • 190 - Increases the damage of all Champions by 100%
  • 200 - Increases the damage of Jim by 300%
  • 210 - Specialization Choice
  • 225 - Increases the damage of Jim by 300%
  • 240 - Increases the effect of Magic magic magic magic ability by 100%
  • 250 - Increases the damage of Jim by 200%
  • 260 - Increases the effect of Jim's Fan Club ability by 200%
  • 280 - Increases the damage of Jim by 200%
  • 290 - Increases the damage of all Champions by 200%
  • 310 - Increases the damage of Jim by 200%
  • 330 - Increases the damage of Jim by 200%
  • 340 - Increases the effect of Magic magic magic magic ability by 200%
  • 350 - Increases the damage of Jim by 200%
  • 370 - Increases the effect of Jim's Fan Club ability by 100%
  • 390 - Increases the damage of all Champions by 100%
  • 410 - Increases the damage of Jim by 200%
  • 440 - Increases the effect of Magic magic magic magic ability by 200%
  • 450 - Increases the damage of Jim by 200%
  • 480 - Increases the effect of Jim's Fan Club ability by 200%
  • 490 - Increases the damage of all Champions by 100%
  • 510 - Increases the damage of Jim by 200%
  • 530 - Increases the damage of Jim by 100%
  • 540 - Increases the effect of Magic magic magic magic ability by 200%
  • 560 - Increases the damage of Jim by 200%
  • 580 - Increases the damage of Jim by 200%
  • 590 - Increases the damage of all Champions by 200%
  • 600 - Increases the effect of Jim's Fan Club ability by 100%
  • 630 - Increases the damage of Jim by 200%
  • 640 - Increases the effect of Magic magic magic magic ability by 200%
  • 670 - Increases the damage of Jim by 200%
  • 690 - Increases the damage of all Champions by 100%
  • 700 - Increases the damage of Jim by 100%
  • 710 - Increases the effect of Jim's Fan Club ability by 100%
  • 740 - Increases the effect of Magic magic magic magic ability by 200%
  • 750 - Increases the damage of Jim by 200%
  • 770 - Increases the damage of all Champions by 100%
Jim's current max upgrade level is 770
 

Formation & Mission Information

Once you complete the first mission, four more unlock including the Free Play. There is a new formation that holds 10 Champions. It has an Event-specific format that I've done my best to re-create below.
 
Back Row Fourth Row Third Row Second Row Front Row
0
0
0 0
0 0
0 0
0
0
 
New Player Formation & Specializations:
Back Row Fourth Row Third Row Second Row Front Row
Bruenor - Shield Master
Makos - Dark Blessing
Jarlaxle - Leader of Bregan D'aerthe Minsc - Humanoid
Calliope - College of Valor Nayeli - Oath of Vengeance
Asharra - Humans Celeste - War Domain
Tyril - Moonbeam
Hitch - Charismatic
This formation should get you through as a new player. If you have other options or think a different DPS is geared better, try it out and see what happens! For instance, you may want to put Jarlaxle as your DPS early, maybe even Hitch. Swapping DPS around like this can help you figure out what works best for you with your specific items.
 

Initial Mission: Reclaiming the Past (Jim)

Cost: 100 Lute Strings
Complete: Level 50
Reward: Jim Darkmagic + whatever Azuth's Favor you earned
Info: No restrictions.
 

Second Mission: Spelling "Bee"

Cost: 1,000 Lute Strings
Complete: Level 75
Reward: Gold Jim Chest & whatever Azuth's Favor you earned
Info: Our Champions continue to struggle to spell "Ahghairon's day". Spelling Bees spawn at random, reducing the DPS of whomever kills them by 90% for 20 seconds. If that Champion kills another Spelling Bee before their debuff expires, the effect stacks and resets the cooldown back to 20 seconds.
Gaar's Notes: Not a huge issue due to the low level requirement but it's a real buzz-kill if you want to push deeper for Favor.
 

Third Mission: Magical Misadventure

Cost: 2,500 Lute Strings
Complete: Level 125
Reward: Gold Jim Chest & whatever Azuth's Favor you earned
Info: Only Champions whose base attacks are magical may be used.
Gaar's Notes: Here's a list of who's available courtesy of JohnRPG. Check the comments for a formation from them as well.
  • Slot 1 - K'Thriss
  • Slot 2 - Celeste, Donaar
  • Slot 3 - NONE
  • Slot 4 - NONE
  • Slot 5 - Calliope, Dhadius, Qillek
  • Slot 6 - Asharra
  • Slot 7 - Farideh, Jim
  • Slot 8 - Delina, Vlahnya
  • Slot 9 - Makos
  • Slot 10 - NONE
  • Slot 11 - Strix
  • Slot 12 - NONE
 

Fourth Mission: Center of the Multiverse

Cost: 5,000 Lute Strings
Complete: Level 175
Reward: Gold Jim Chest & whatever Azuth's Favor you earned
Info: Jim Darkmagic starts the adventure in the formation and cannot be moved or swapped out. Only formation slots which Jim considers to be useful to himself may be used (the columns in front of and behind him).
Gaar's Notes: So you can't use the front or back rows, limiting your overall number of Champs usable which makes this more difficult than normal. The best way to test your ability to complete this is to run a Free Play using only what you think you'll use during your actual run and nothing else. You can always swap people in and out when you hit a wall, just be sure not to use the front and back rows at all.
 

Free Play

Cost: 500-2500 Lute Strings
Complete: Level 50 to earn a random Jim Chest
Reward: See above + whatever Azuth's Favor you earned
Info: No restrictions.
 
 

Achievements:

Recruit Jim Darkmagic - 1%
Recruit James (Jim) Winifred Darkmagic III, the Human Wizard
Piece of (Magic) Cake - 1%
Complete all three variants of the "Reclaiming the Past (Jim)" adventure.
Stage Ready - 1%
Obtain a piece of gear for each of Jim's six equipment slots. (Jim gear only comes from Jim chests which are only available for free during the event or in a Time Gate.)
The Show Must Go On - 1%
Complete area 225 in any "Reclaiming the Past" free play.
Saved the Day - 1%
Have Jim kill 1.00e04 enemies while hiding in his hidey-box.
 
 

Monster Information

Type Summary

Bosses
  • Humanoid - 5
  • Human - 3
  • Fey - 2
  • Beast - 2
  • Half-Orc - 1
  • Elf - 1
  • Orc - 1
  • Monstrosity - 1
Normal Mobs
  • Humanoid - 25
  • Beast - 18
  • Human - 17
  • Orc - 6
  • Elf - 6
  • Fey - 5
  • Monstrosity - 3
  • Half-Orc - 3
  • Plant - 2
  • Drow - 1
  • Kobold - 1
  • Indoor - 9
  • Outdoor - 41
 

Type by Level - repeats after 50

  1. O - Humanoid/Human & Humanoid/Elf
  2. O - Humanoid/Human
  3. O - Humanoid/Human
  4. O - Beast
  5. O - Beast > Beast
  6. O - Beast
  7. O - Beast
  8. O - Beast & Monstrosity
  9. O - Monstrosity
  10. O - Monstrosity > Monstrosity
  11. O - Beast
  12. O - Humanoid/Human & Beast
  13. O - Humanoid/Human & 3x Barricades
  14. O - Humanoid/Human
  15. I - Humanoid/Human > Humanoid/Human
  16. O - Beast
  17. O - Beast
  18. O - Beast
  19. I - Beast
  20. I - Humanoid/Human > Humanoid/Human
  21. O - Humanoid/Human
  22. O - Humanoid/Human
  23. O - Humanoid/Human & Humanoid/Orc
  24. O - Humanoid/Half-Orc
  25. O - Humanoid/Orc > Humanoid/Half-Orc
  26. I - Humanoid/Kobold
  27. I - Humanoid/Human
  28. O - Humanoid/Human
  29. O - Humanoid/Human
  30. I - Humanoid/Human > Humanoid/Human
  31. O - Humanoid/Orc
  32. O - Humanoid/Orc & Beast
  33. O - Beast
  34. O - Beast
  35. O - Beast > Beast
  36. O - Elf/Fey
  37. O - Elf/Fey
  38. O - Elf/Fey
  39. O - Elf/Fey
  40. O - Elf/Fey > Elf/Fey
  41. I - Beast
  42. O - Beast
  43. O - Humanoid
  44. I - Plant
  45. I - Plant > Fey
  46. O - Beast
  47. O - Humanoid/Human & 3x Barricades
  48. O - Humanoid/Half-Orc & Humanoid/Human
  49. O - Humanoid/Orc
  50. O - Humanoid/Orc > Humanoid/Orc
 
 

Community Event Discussions

submitted by Gaarawarr to idlechampions [link] [comments]


2018.08.15 21:10 Gaarawarr Gaarawarr's Guide to Ahghairon's Day

Last Updated: August 18th, 2018, 7.53am - Updated No Humans Allowed tips with important info
Last Updated: August 17th, 2018, 11:49am - Added Veteran Formation based on what I'm using currently
Last Updated: August 16th, 2018, 1:42pm - Added Psylisa's review of Ishi in Community Discussions
Last Updated: August 16th, 2018, 10:22am - Ishi's level upgrade info
Last Updated: August 15th, 2018, 3:40pm - Minor adjustments to example formations; added barricade info to monster list
Last Updated: August 15th, 2018, 12:09pm - Initial Information
 

Event Introduction

Ahghairon's Day commemorates the birthday of Ahghairon, the first Open Lord of Waterdeep and founder of the Lords of Waterdeep. In his name, Lords toast Ahghairon and the Watchful Order, while guildmasters toast the Lords in Ahghairon's name, and common folk leave violets at the base of Ahghairon's Tower, the Plinth, and atop the altars of the House of Wonder.
As part of the festivities, the party is tasked with seeking out a Lord of Waterdeep who stepped down long ago. It seems like an easy request — but if it were easy, it wouldn't have come directly from the Open Lord of Waterdeep herself...
Ahghairon's Day runs from August 15th, 2018, thru August 27th, 2018, at Noon PST.
You can find the official Ahghairon's Day blog post here.
 

New Player Tips (0 Events)

Experienced Players (1-5 Events)

Veteran Players (6+ Events)

You do you, boo.
 
Before You Buy
If you plan on buying Gold Event Chests with real money from the store (which is a great way to support the game!), keep this in mind:
 
Good luck & have fun!
~ Gaar
 
Note: Event guides are always a work-in-progress and will update over time so check back frequently!
 

Ishi Snaggletooth

You can read their official Champion Spotlight here.
Swaps with Jarlaxle or Stoki.
Good with: Best with non-humans.
Class: Fighter
Race: Kobold
Alignment: Chaotic Good
Age: 27
 
Stats
STR 10
DEX 18
CON 16
INT 12
WIS 14
CHA 15
 
Bio: Ishi Snaggletooth hails from a warren of Kobolds living in the sewers under Baldur's Gate. Always the type to be more curious than careful, she accidentally stowed away on a ship headed to Port Nyanzaru. There, she met her dear friend, the Firbolg Littlefox. Often shunned by humans, Ishi hopes to prove herself as a true hero however she can. Ishi's biggest claim to fame is the defeat of the known swordsman, Hershel Von Saberburg, and since that day she's touted herself as a renowned duelist to anyone that'll listen to her.
 
Base Attack Speed: 6 seconds
Basic Attack: Quick Strike - Ishi attacks the front-most enemy a quarter second faster than anyone else.
Ultimate: Confidence Boost - For each non-human in the formation, Ishi's damage is increased by 100% for 15 seconds.
 

Interesting Abilities:

Monsters are People Too!: Increases Ishi's damage by 25% for each non-human champion in the formation.
Let's Find Some Treasure: Increases all gold found by 10% for every non-human champion adjacent to Ishi.

Specializations:

Group 1:
Wait For It!: For every 2 seconds that pass without a monster dying, increase all Gold found by 2% capping at 60%; resets on area change.
Clear 'em Out!: Increases all Gold found by 25% if there are less than 5 enemies on the screen.
Group 2:
Friend to Shorties: Increases Ishi's Damage by 100% for each Dwarf, Gnome, Halfling, Kobold, or Saurial Champion in the formation (additive).
Friend to Tall Monsters: Increases Ishi's Damage by 100% for each Arakocra, Dragonborn, Tiefling, Tortle, Githzerai, or Tabaxi Champion in the formation (additive).
Friend to Tall Folk: Increase's Ishi's Damage by 100% for each Elf, Firbolg, Half-Elf, Half-Orc, or Triton Champion in the formation (additive).
 

Equipment:

Slot 1: Rapier - Increases the damage of Ishi
Slot 2: Cape - Increases the damage of all Champions
Slot 3: Hat - Increases the effect of Ishi's Monsters are People Too! ability
Slot 4: IOU - Increases the effect of Ishi's Let's Find Some Treasure ability
Slot 5: Nub Ub the Mouse - Increases the duration of Ishi's ultimate attack
Slot 6: Pocket Soup - Reduces the cooldown on Ishi's Ultimate Attack
 

Level Upgrades:

  • 20 - Increases the damage of Ishi by 200%
  • 40 - Monsters Are People Too!
  • 55 - Increases the damage of Ishi by 200%
  • 70 - Increases the damage of Ishi by 100%
  • 80 - Specialization: Group 1
  • 90 - Increases the effect of Ishi's Monsters Are People Too! ability by 200%
  • 110 - Increases the damage of Ishi by 200%
  • 120 - Ultimate
  • 130 - Increases the damage of Ishi by 300%
  • 145 - Increases the damage of Ishi by 200%
  • 160 - Let's Find Some Treasure
  • 170 - Increases the damage of Ishi by 300%
  • 185 - Increases the damage of Ishi by 300%
  • 200 - Increases the effect of Ishi's Monsters Are People Too! ability by 200%
  • 210 - Increases the effect of Ishi's first Specialization choice by 25%
  • 225 - Increases the damage of Ishi by 200%
  • 240 - Specialization: Group 2
  • 260 - Increases the damage of Ishi by 200%
  • 280 - Increases the damage of Ishi by 200%
  • 300 - Increases the damage of Ishi by 200%
  • 325 - Increases the effect of Ishi's Monsters Are People Too! ability by 200%
  • 345 - Increases the damage of Ishi by 200%
  • 350 - Increases the effect of Ishi's Let's Find Some Treasure ability by 50%
  • 365 - Increases the damage of Ishi by 200%
  • 390 - Ishi's Base Attack attacks 1 additional target
  • 405 - Increases the damage of Ishi by 200%
  • 430 - Increases the effect of Ishi's Monsters Are People Too! ability by 200%
  • 455 - Increases the damage of Ishi by 200%
  • 480 - Increases the effect of Ishi's second Specialization choice by 100%
  • 495 - Increases the damage of Ishi by 200%
  • 500 - Increases the effect of Ishi's first Specialization choice by 25%
  • 525 - Increases the damage of Ishi by 200%
  • 570 - Increases the damage of Ishi by 200%
  • 595 - Increases the effect of Ishi's Monsters Are People Too! ability by 100%
  • 620 - Ishi's Base Attack attacks 1 additional target
  • 635 - Increases the damage of Ishi by 200%
  • 650 - Increases the effect of Ishi's Let's Find Some Treasure ability by 50%
  • 665 - Increases the damage of Ishi by 200%
  • 685 - Increases the damage of Ishi by 200%
Ishi's current max upgrade level is 685
 

Formation & Mission Information

Once you complete the first mission, four more unlock including the Free Play. There is a new formation that holds 10 Champions. It has an Event-specific format that I've done my best to re-create below.
 
Back Row Fourth Row Third Row Second Row Front Row
O O
O
O O O
O O
O O
 
New Player Formation & Specializations:
Back Row Fourth Row Third Row Second Row Front Row
Tyril - Moonbeam Calliope - College of Valor
Bruenor - Battle Master
Makos - Dark Blessing Celeste - War Domain Nayeli - Oath of Vengeance
Asharra - Humans Minsc - (Humanoids)
Hitch - Charismatic Jarlaxle - Loner
This formation is for new players with no Event Champs to swap in. It should get you through the initial run just fine and on later Free Play runs you can always swap Hitch and Minsc for more damage if you don't need the waveclear Minsc provides.
 
Experienced Player (1-5 Events) Formation & Specializations:
Back Row Fourth Row Third Row Second Row Front Row
Tyril - Moonbeam Calliope - College of Valor
Hitch - Charismatic
Makos - Dark Blessing Deekin - EToLK Nayeli - Oath of Vengeance
Jarlaxle - Socialite Celeste - War Domain
Catti-Brie - In the Zone Evelyn - Fighting Style: Protection
This is an example formation for experienced players with up to the last 5 Event Champs to swap in which enables using Catti-Brie, Evelyn, and Deekin. If no Catti-Brie, swap in Minsc. If no Deekin, use Bruenor as in the New Player formation. If no Evelyn, put Jarlaxle up front like the New Player formation. Basically, you're just utilizing the core of the New Player formation and swapping in some potentially better Champs where they fit best.
 
Vetern Player (6+ Events) Formation & Specializations:
Back Row Fourth Row Third Row Second Row Front Row
Tyril - Moonbeam Calliope - College of Valor
Strix - Hide!
Hitch - Charismatic Deekin - EToLK Nayeli - Oath of Vengeance
Ishi - Wait for It!/Friend to Tall Monsters Celeste - War Domain
Birdsong - Theme of Valor Evelyn - Fighting Style: Protection
This is what I'm using currently. I'm not saying it's the best, but it works for me with how my Champs are geared. If I want to push a bit deeper, I swap in either Stoki or Catti-Brie for Ishi simply because my Ishi has only one piece of gear so far and it's white. :( Check Psylisa's posts for a version that uses Ishi as Primary DPS as she's been pushing pretty good with that as well.
 

Initial Mission: Reclaiming the Past

Cost: 100 Lute Strings
Complete: Level 50
Reward: Ishi Snaggletooth (new Champion; swaps with Jarlaxle or Stoki) + whatever Azuth's Favor you earned
Info: No restrictions.
 

Second Mission: Memory Magic

Cost: 1,000 Lute Strings
Complete: Level 75
Reward: Gold Ishi Chest & whatever Azuth's Favor you earned
Info: Two slots in your formation are affected by a magical spell causing all of the bandits to fight for the Eye of Gruumsh spellcaster. These affected slots change every 15 seconds by moving to a random adjacent slot. Heroes in affected slots must concentrate on resisting the magic, so they are unable to attack and all their Formation Abilities are disabled.
Gaar's Notes: Pretty straightforward in that you'll be down 2 random Champs at any given time. This should be cake on Easy difficulty and probably doable on Fair difficulty since you only need to get to level 75. If you don't have decent GeaBlessings, just wait for it to show as Easy so as not to waste Tokens.
 

Third Mission: Orcs Among Us

Cost: 2,500 Lute Strings
Complete: Level 125
Reward: Gold Ishi Chest & whatever Azuth's Favor you earned
Info: One, two, or three Powered-up Orc Fighters spawn randomly with each wave. They have triple health, do triple damage, they do not drop any gold, and they do not count toward any quest progress.
Gaar's Notes: Unless you're experienced, you will want to wait until this shows as Easy difficulty so you can overlevel both your DPS and your front line just in case they reach you.
 

Fourth Mission: No Humans Allowed

Cost: 5,000 Lute Strings
Complete: Level 175
Reward: Gold Ishi Chest & whatever Azuth's Favor you earned
Info: Ishi has been shunned by humans too many times, and for once she just wants them to see how it feels! You cannot use Human Champions in this variant.
Gaar's Notes: Welp, hope you don't rely on your Human Champs much. For 5,000 Tokens, just wait until it shows as Easy. Remember, you get nothing really for completing these super fast so take your time and farm Favor in the Free Play until it's a guaranteed completion on Easy.
Update: Depending on how many non-human options you have to swap in, this may be the hardest Event variant ever. DO NOT try this before it shows as Easy if you don't have enough Champs to fill all 10 slots and good geaBlessings. If you're missing multiple slots, test it in a Free Play first using the Champs you'd have available from level 1 to see if you can complete 175 with just those. If you can't do it in Free Play, you can't do it in the variant. I completed it easily with 2e10 Gold Find but I also had all 10 slots filled.
 

Free Play

Cost: 2500 Lute Strings
Complete: Level 50 to earn a random Ishi chest
Reward: See above + whatever Azuth's Favor you earned
Info: No restrictions.
 
 

Monster Information

Type Summary

Bosses
  • Humanoid - 5
  • Human - 3
  • Fey - 2
  • Beast - 2
  • Half-Orc - 1
  • Elf - 1
  • Orc - 1
  • Monstrosity - 1
Normal Mobs
  • Humanoid - 25
  • Beast - 18
  • Human - 17
  • Orc - 6
  • Elf - 6
  • Fey - 5
  • Monstrosity - 3
  • Half-Orc - 3
  • Plant - 2
  • Drow - 1
  • Kobold - 1
 

Type by Level - repeats after 50

  1. Humanoid/Human & Humanoid/Elf
  2. Humanoid/Human
  3. Humanoid/Human
  4. Beast
  5. Beast > Beast
  6. Beast
  7. Beast
  8. Beast & Monstrosity
  9. Monstrosity
  10. Monstrosity > Monstrosity
  11. Beast
  12. Humanoid/Human & Beast
  13. Humanoid/Human & 3x Barricades
  14. Humanoid/Human
  15. Humanoid/Human > Humanoid/Human
  16. Beast
  17. Beast
  18. Beast
  19. Beast
  20. Humanoid/Human > Humanoid/Human
  21. Humanoid/Human
  22. Humanoid/Human
  23. Humanoid/Human & Humanoid/Orc
  24. Humanoid/Half-Orc
  25. Humanoid/Orc > Humanoid/Half-Orc
  26. Humanoid/Kobold
  27. Humanoid/Human
  28. Humanoid/Human
  29. Humanoid/Human
  30. Humanoid/Human > Humanoid/Human
  31. Humanoid/Orc
  32. Humanoid/Orc & Beast
  33. Beast
  34. Beast
  35. Beast > Beast
  36. Elf/Fey
  37. Elf/Fey
  38. Elf/Fey
  39. Elf/Fey
  40. Elf/Fey > Elf/Fey
  41. Beast
  42. Beast
  43. Humanoid
  44. Plant
  45. Plant > Fey
  46. Beast
  47. Humanoid/Human & 3x Barricades
  48. Humanoid/Half-Orc & Humanoid/Human
  49. Humanoid/Orc
  50. Humanoid/Orc > Humanoid/Orc
I forgot to note at least 1 other barricade. Let me know in the comments and I'll add it/them. :/ Also, some of the Orcs are labeled just Humanoid. I added the /Orc because it feels like it was forgotten but who knows. (Confirmed this is a bug and fixed internally.)
 
 

Achievements:

Recruit Ishi - 1%
Recruit Ishi Snaggletooth, the Kobold Fighter
Finally Said It Right - 1%
Complete all three variants of the "Reclaiming the Past" adventure.
Fairest of all Kobolds - 1%
Obtain a piece of gear for each of Ishi's six equipment slots. (Ishi gear only comes from Ishi chests which are only available for free during the event or in a Time Gate.)
Ahghairon's Day - Extended Edition - 1%
Complete area 175 in the "Reclaiming the Past" free play.
Multicultural Leadership - 1%
Have Ishi be your top damage dealer in a formation containing at least 8 other non-humans.
 

Community Event Discussions

submitted by Gaarawarr to idlechampions [link] [comments]


2016.07.11 22:43 VocalInsanity A Guide to Pokemon Go – Leveling your trainer, getting the highest CP pokemon, and generally becoming the pokemon master of your town [From a level 22 with three 2000 CP Pokemon at the end of the first weekend]

Forwarning and Disclaimer: This is really more for people living in or around larger towns or cities. Rural areas are stuck right now so I really hope they fix this soon! Regarding the red ring theory you'll find below: this is just what I've found. I'd be happy to be wrong if we figure out what's actually going on.
THIS JUST IN I'll use this space so that if you come back to this post, you can check on the latest developments. Later I will move these to the bottom.
Tapping a missed pokeball picks it up??? Debunked
There is an update out for the game, at least on iOS!
Debunked! Holding a gym for 24 hours does not give you any reward. Instead, read "Reaping the Pokecoins from Gyms" near the bottom.
CATCH EM ALL – Every pokemon you encounter has value in one way or another. If you see it – catch it. You get 3 candies for that pokemon and its evolutions for each you catch, and you get one extra candy for transferring it to Professor Willow.
RUN, WALK, BIKE, OR JOG through your nearest area with dense pokestops – if you’re running out of pokeballs, it’s probably because you’re not doing this step. Pokestops recharge about every 5 minutes or so giving you potions, pokeballs, and everything you need on your journey to becoming the best. Only veer off path for pokemon you really want or to hang out with friends! I live at a University with a large drill field with plenty of pokestops, so I just make loops around that.
TEAMS ARE PURELY PREFERENCE: There is no inherent advantage or disadvantage to each team. I think, however, that being in the current minority of instinct (yellow) gives you more gyms that belong to mystic and valor that you can take down for easy xp boosts, so it’s better to be instinct if your shooting for the stars when it comes to trainer level. Your area will vary, but I think globally the fewest people picked instinct. Check out your local gyms and talk to more experienced players before you pick.
RED IS FOR FIGHTING (BUT ONLY A FEW) – EDITED As of the current state of the game, no one is max trainer level. When someone or everyone is, then this will most surely not be the case. From what I've found in my area, the pokemon I encounter that have a red ring have a higher CP. If they have a higher CP, I have to spend less candy and stardust on them to get them to their max CP and health. If I spend less on that pokemon, I can spend more on the next one. If I level up a bunch of reds, as opposed to ones that I caught at green, then I'll have a stronger team with the stardust I have.
General Rule of thumb if you're just starting level up and spend stardust on your red pokemon. Your mileage may vary.
This paragraph is from the original post: If it doesn’t have a red ring on it when you encounter it with a pokeball in hand, don’t evolve it to the max evolution or spend stardust on it. Ring color is a true indicator of worth and rarity, and that is true whatever trainer level you are at (5 or 25). You may not see red pokemon until around level 10. For best results, you want to evolve the lowest evolution red you have. It looks like for higher evolutions caught in the wild, the game is saving you candies, so it takes that out in potential of your pokemon. Rarer pokemon like starters also seem be a darker red than other pokemon with their catch CP.
Spend stardust and candies to max evolve and power up maybe three of your pokemon. I keep about 50k stardust 'in the bank' for whenever I catch a higher starting CP (red-er) pokemon.
If you want to play the long game, don't spend any stardust and just level up by beating your nearby trainers to higher trainer levels, leading you to have a better team. You can also try not even attacking gyms, making your presence anonymous, and just stomping everyone when we reach end game. I had heard end game was level 50, and since gaining levels was taking so long, I decided to cash out and just make my presence known for the moment. It's fun to plop a 2000 snorlax on a gym when everyone else's highest pokemon is CP 1500 or so.
High CP in the wild = Red ring = frugal baller team making
MARK FOR GREATNESS: Following the last point, if you catch a red, put that in its name so you know to spend stardust on it and evolve it to max level for fighting! If it’s not red when you catch it, don’t waste stardust and candies to power it up or evolve it to max evolution. Other players don’t see the names you make for your pokemon, so I’ve started using the name as a space to keep track of that pokemon’s worth and growth. If I catch a red, orange, or rare pokemon like a starter, I use this system to name it:
CP level I caught the pokemon at. My level when I caught it. It’s evolution level when I caught it. And it’s ring color with a pokeball in hand.
For instance, here are my two of my top pokemon:
Snorlax: “1742.21.1 10E” I got it at 1742 CP, my trainer level was 21, it only has one evolution level, and I got it from a 10 kilometer egg.
Pidgeot: “650.22.2 R” I caught it at 650 CP, my trainer level was 22, and it was the second evolution stage of pidgeotto when I ran into it. Its ring was red.
I also use RO, and OR to indicate orange reds. Y for yellow, and G for green.
Use the semicircle behind your pokemon to judge its power compared to others of its species.
TRANSFER LOW CP POKEMON: Right now, everyone is still climbing to max level and getting better and better pokemon. I try to keep about 3-4 of each pokemon type (say 3 pidgeys, 3, pidgeottos, and 3 pidgeots) so I have an idea of how my pokemon are ranking up against each other and other trainers. If I’m not stockpiling them for a bulk evolution frenzy, and they aren’t my top three in CP, I transfer them for the +1 candy. Some people are saying that height, weight, and attacks per pokemon matter (each does vary), but I haven’t seen any evidence for the height and weight argument, and no one is at max trainer level yet so the only thing that matters right now is CP, as it directly affects how quickly you can take down other pokemon.
EVOLVE EVERYONE (AT ONCE): There are lots of ways to gain experience for your trainer. The best way is to evolve everything at once under the influence of a lucky egg, which gives you 500 base trainer experience per evolve of any kind. Stockpile enough waiting evolutions to fill up 15, 20, or 30 minutes of evolution animation time, activate a lucky egg which doubles your XP gained for 30 minutes, and evolve just about everything you’ve got. If you can afford to, save enough candies after this step so that if you were to encounter a better, red(er), or higher CP pokemon of that species the next second, you could evolve it to max, spend stardust on it, and use it to take down gyms.
PIDGEY, CATERPIE, WEEDLE (AND OTHER WEAK POKEMON) ARE YOUR FRIEND: To evolve everything at once, you want more pokemon to evolve for cheap. Pokemon like pidgey, caterpie, and weedle that only take 12 candies to evolve are perfect for this! Others that you encounter often are also just as good. Don’t evolve each pokemon past its first evolution unless it was red when you caught it! You’re just wasting candies you could use to get you to a higher trainer level, and thus catch higher CP pokemon.
FULL XP BREAKDOWN: Keep in mind that using a lucky egg doubles each of these while they are in effect.
100 XP – Pokemon caught
500 XP – New pokemon
10 XP – Curve ball
10 XP – Nice throw
50 XP – Great Throw
100 XP – Excellent throw
50 XP – Checking in at a pokestop
100 XP – Battling an opposing team’s pokemon trainer at a gym
150 XP – Beating an opposing team’s Pokemon trainer at a gym
50 XP – Beat a pokemon in training (a gym already your team’s color) at a gym
200 XP – Hatch a pokemon
500 XP – Evolve a pokemon
You can find a video guide on youtube for each type of throw in pokemon go very easily. The game doesn’t give you points right now for throwing a ball that is both a nice, great, or excellent throw, and a curve ball. It just gives you whichever is higher.
HERE is a good pokeball throwing tutorial. He goes on a bit unnecessarily, but if you watch this you will know everything there is to know.
HOW DO GYMS WORK (CLAIMING): Each gym has a level, when you first drop it to neutral, anyone can take it. Just because you brought the gym down to neutral doesn’t mean you are the only person that can put a pokemon in to take over the gym. You can also only put a full health pokemon in a gym to claim it. To make sure you get the gym you are attacking, have a full health pokemon waiting on standby to pop in right when you drop the gym’s level to zero. If yours has the highest CP, you will become the gym leader. Each trainer can only place one pokemon per gym.
HOW DO GYMS WORK (LEVELS): Each gym has a level. For each level the gym has, one pokemon of that gyms color can be placed in it to defend it. If you see a gym that belongs to your team, is level 4 and only has 3 pokemon in it, go run over and pop yours in for free! The highest level gym I have yet to see is level 8, with 8 pokemon in it. Each gyms level is affected by its prestige. Attack and defeat pokemon at an enemy gym to lower their prestige, consequently lowering that gyms level, and bringing it closer to zero and neutral so that you can claim it. Each time you defeat an entire gym, the level will drop by about one, kicking the lowest pokemon out, and leaving it even more vunerable to attack. If an enemy gym is level 8, you’ll have to battle it all the way through about 8 times to make it neutral and claim it. Enemies and friends can battle together! For example, if you’re instinct (yellow) and your friend is valor (red), you can both work together to take down a mystic (blue) gym. Only one of you can claim it, but that’s okay because you both got XP! You can also train a friendly gym to make it harder for enemy teams to take down, and place your pokemon in.
HOW GYMS WORK (PROGRESS): You may think you have to beat an entire gym to make an impact. That’s not the case. Every time you beat a single pokemon at a gym, you can run from the battle – for instance if the next pokemon is way too high of a level for you and you know you won’t beat it. You’ll get XP for every pokemon you did beat, and the gyms prestige will raise or lower depending on if you are attacking or training (defending).
TAKE DOWN ALL THE GYMS (don’t train them): You get 5 times the XP for defeating an enemy gym than you do for training (defending) a friendly gym. On top of this, you can fight an enemy gym with 6 of your pokemon, and only one if you are training. This makes it so that it’s really easy and worth it right now to take down enemy gyms and reap the experience rewards, than it is to spend 30 minutes raising a friendly gym to the next level so that you can get your pokemon in it. If an enemy trainer comes along and decides they want the gym you’re defending, they can undo just about all the work you’ve been doing in a 6th of the time it took you to make it.
GYM LEADERS VS EVERYONE ELSE - EDITED: Being a gym leader doesn’t actually get you anything other than letting everyone around know you’re the best. Use gyms to show off what you’ve got. EDIT: Let me clarify here. There are multiple people that can have pokemon in a gym - let's call them gym defenders. Of these four, five, or six (or more or less), there is only one gym defender that has the highest CP pokemon in the gym. This is the "gym leader" as I am using it. There is no reward for being the gym leader. There is however a reward for being a gym defender. Please read REAPING THE POKECOINS FROM GYMS section below.
HOW TO BATTLE: This is very brief, but you can use a base attack by tapping on the pokemon your fighting, use your special attack by holding down your finger on the opposing pokemon when the blue bar(s) are full, and dodge by swiping left or right. I just try to dodge the opposing pokemon’s special attack because it will tell you when they use it. I recommend watching a video tutorial on how to battle.
HOW TO BATTLE (TYPES MATTER): Use [THIS]https://img.pokemondb.net/images/typechart.png chart to judge which pokemon you want to bring with you into a gym. Also coordinate with your teammates to place different types of pokemon at the same gym, making it harder for enemies to take it down.
REAPING THE POKECOINS FROM GYMS: If you go to you go to your Shop pane in the menu, at the top right corner there will be a circular button with a shield and a number. The number is how many gyms you currently have pokemon in. When you hit this button, you get 500 stardust and 10 pokecoins for every gym you have a pokemon in. This reward caps off at 10 pokemon though. You can have pokemon in more, but that will purely be for world domination purposes. Once used, this button will start a timer of [21 not 24] hours until you can use it again. To get the most out of this, the first two nights I woke up at 4am when everyone else was asleep and there was no one to take down my gyms, and I claimed just about every gym in my town.
ADDITIONS
TRAINER LEVELS: Gaining levels really starts to slow down once you hit level 18. It takes 25,000 XP to get from level 19 to 20, 50,000 to get from 20 to 21, 75,000 from 21 to 22, and 100,000 from 22 to 23.
EVOLVES COUNT AS A CATCH CANDY WISE If you have 13 pidgeys and you evolve 12 of them using all of your 144 candys, you will be able to evolve your last pidgey. You gain a candy for each evolve
From beder: About adding prestige to a friendly gym: the level of the pokemon you used to fight matters. Winning of the first weakest pokemon level 500 with a say 550 pokemon gives way more prestige than if you win with a level 700. Keep this in mind when you have a strong pokemon that can't win 2 battles in a row and a weak pokemon that can win the first
From mast3rcylind3r:My pro tip that will most likely get burried: download Google rewards. It gives you play store credits for answering surveys. You can redeem play store credit for coins in game. I spent 30 seconds and made 88 cents which I used to buy coins.
EDIT: Updated the type chart to reflect fairy types and the newest generation. Courtesy of Anura17
EDIT: Added a link to a good video guide for throwing pokeballs. He goes on a bit too much in my opinion, but if you watch this you will understand everything there is to know. VIDEO
EDIT: 3:07 pm CST, 7/12/16. Clarified the difference between a gym defender and a gym leader in GYM LEADERS VS EVERYONE ELSE. Also added a few things in the THIS JUST IN section at the top.
This post has really blown up! Rings cowbell in excitement
I'll continue to update this as more developments come about.
*If you go to Mississippi State University or you live in Starkville and you are not Instinct, you are not allowed to use any of the information found in this article.
submitted by VocalInsanity to pokemongo [link] [comments]